Friday, September 3, 2010

The Pitch

This week was the pitching and voting on what game we will eventually build.
This was mine:

Junkers
Pace Sims
 
Story Summary:
In the year 1337 robots that have out lived their function
are exiled into the cold dead void that is space, Mars. When a group
of robots has their friend taken to this place they must band together
to make their way to to Mars and then, with some luck, back again.
 
Game Play:
- Side-Scrolling Puzzle Platformer
- 1-4 (2-4 possibly?) Players (split screen or zoom out?)
- There are 4 Robots that can be controlled simultaneously
(1 active robot per player at a time)
- Players must use the unique abilities of each Robot to make
there way through the levels and puzzles.
 
Robot 1:
Can unlatch his/her arm and use it as a grappling hook
Robot 2:
Can shoot a laser and has a short ranged attack as well
Robot 3:
Can jump twice as high and can
glide with his arms that turn into wings.
Robot 4:
Has armor plating and does not take damage from normal enemies.
Is also very strong and can throw other players and lift heavy objects.
 
Examples:
This is very much like the snes game "Lost Vikings"
What makes this game different from lost vikings is the multiplayer
mechanic. Because the players can be controlled simultaneously the
puzzles can take this into account and become more complex.



Notes:
The story and particular powers of the robots are not elements that have
had a great deal of thought put into them, but the mechanic of the multiple
player/multiple power put into a puzzle platforming game I believe lends itself
very well to a scalable complexity that other mechanics may not offer.

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