Today we did our final pitch to a few industry people. I thought that most of the teams did quite well. Many of the prototypes were much improved from the first dry run. My own personal critique of a few of the ideas is that while they are excellent ideas the playstyle and point and click or drag and drop interface only makes sense with a mouse and keyboard and definitely not a controller.
Specifically our own pitch I thought went decidedly ok. In that we did not wow or impress, nor did we fall entirely flat. Somewhat frustratingly many of the elements that we consider core the the game (hunger, thirst, gradual gathering and building) were received quite negatively and a quicker shorter version of the game, that I at least would defeat the whole purpose, was suggested. Then again that is just how these things go I suppose.
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