Monday, September 20, 2010

It appears I actually do have some depth

After talking to Roger and Bob about our game last Thursday we have decided to divide our resources. Zee is working on a 2d prototype that is going to show some of our mechanics and be a general tool for explaining gameplay while I am working on a 3d prototype that will be essentially eye candy (if you can call it that) and have a model slide around a beach or island.

I was able to relatively quickly find some tutorials for terrain and water and put that together, but this did not support any collision, height mapping, or a 3rd person camera at all. The majority of my time went into importing our prototype character into the world and then finding a way to have the camera follow him as it should and then also have him be put at the correct height as he slides around the map.

The problem that I have run into is that while he is sliding he will only snap to the height of the nearest terrain vertex. I have attempted several solutions such as taking the height of several of the vertexes around him but to not much success. Even as it is it may be a useful presentation tool if nothing else but for screen shots. I hope to be able to figure out a more elegant solution before the pitch tomorrow and if not by then for the final pitch next week.

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