After a period of indecision it seems that we are going to scrap the 3d attempt and refocus on working on a 2d prototype. I was starting to get exciting at the idea of attempting the 3d, but this is a much more realistic path to take at the moment. I've been drawing up some basic outlines for the game major classes, but some of those were with 3d in mind, but some minor changes should make them applicable.
As a side note, my new computer has arrived and with vs2008 and xna freshly installed I'm finally able to get down to some real code and real work. The exact points that we are trying to hit in the prototype are not entirely clear to me, but I'm sure will be soon. As for now having the ability to walk around a map, basic collision, and basic inventory seem to be the obvious things to get up and running.
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