Tuesday, December 7, 2010

So I Don't Like Bloggin... Apparently

The last few weeks have revolved around pinning down the exact way pods will work. After a final decision was made last week I was able to Implement 3 of the 4 pod types.

Engine: Passive bonus to thrust, use:temp boost
Shield: Passive bonus to shields, use:Overshield
Weapon: Passive bonus to lasers, use:temp strong lasers(maybe something cooler later)

Special: not yet done, because we have yet to decide exactly what this will be i did not implement it, but the backend logic to quickly incorporate it is there.

originally there were going to be many pods of everytime, but in order to streamline the interface we have decided that the only pods that will have any variation are the special pods. all engine, shield, and weapon pods will be indistinguishable from other engin, shield, and weapon pods. this may prove to make balancing farther levels later on, but that may be solved by allowing the ship to "unlock" additional ports to carry extra pods even if the pods are not more powerful they will have more of them.

The pods apply the passive bonus and then when use will have the bonus affected for a set number of frames and then drop off the ship and then begin smoking with the particle engine.

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