This week we did the playtest with our own classmates and tonight is the playtest with the
master eae students. The game came together a lot in the last 4 or 5 days. I spend the
majority of my time adding the the functionality and modifying the behavior of the pods.
Shield pods got an overhaul: They now can be used to gain temporary invincibility as well
as right before death a pod will be auto consumed (like a life) to keep the player alive.
Engine Pods: Now have the improved graphic and have a more pronounced effect.
Weapon Pods: the lock on now working allowed me to make the weapon pods heat
seeking missiles.
The other major feature I implemented recently was that enemy ships now occasionally
drop a new pod that will be auto looted to the player ship. The mechanic that had to be
written to make this possible was the functionality for ships to gather and use the pods
found in the environment.
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