Monday, November 15, 2010

Stardate 64339.5

This week most if not all my work revolved around implementing the core of our game, pods. The realization that we could store meaningful information in the form of locator points in maya was a major plus to our idea. After a naming system was established i wrote code that would look at all the locators for various pod types and then created the data structures to support those points. All said and done every ship can now read a significant amount of data in from it's own model and will manage it's own pods and types appropriately. Also the pods now fire satisfactorily from the ship. 

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