Over the last week or two I've finished out implementing the logic of all three of the tactical pods.
Big Bomb Pod: farily self explanetory, will track your targeted ship and when it explodes does AOE damage too all ships nearby.
Gravity Pod: Also a tracking pod, when it hits a ship it pull on all ships around it and if any ships get too close to the center they are destroyed in the awesome gravitatious energy.
Slow Pod: Tracked to target, slows down all enemies based on their distance to the pod.
To accommodate all these pod types I had to implement a system to manage your active tactical pod and cycle through them.
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